A troll platformer for iPhone and iPad
The floor is lying. Ask the skulls.
Every level is one small room in a haunted dollhouse, and every room lies to you at least once. When a trap gets you, you see the pile of everyone it got before you.
Not on the App Store yet. It's still being tested.
You die. Then you find out you weren't the first.
The first time a trap gets you, the game pauses for under a second, shows you what tricked you and drops the crowd's skulls where they landed. One number comes with it: how many of the players who got that far fell for the same thing.
Fall for it
Rooms take 5 to 20 seconds. Three buttons: left, right, jump. One floor that looks perfectly honest.
Meet the crowd
Skulls from real players pile up where they died. You only see skulls for traps you've already watched go off, so the crowd never spoils what's ahead.
Go again
Die at a trap you already know and you're back in under half a second, no text. Clear the room and all your attempts replay at once.
Small crowds get words, not percentages. Until enough people have played a level, the game says "Most players…" or "Victim #4" instead of pretending to know a share. The skulls I placed for testing are drawn as labelled crash-test dummies, never counted as players.
The House is watching you play.
The dollhouse has a voice. It talks between attempts, it keeps count, and on some levels it learns. Die at the old trap and it nails that one shut, then moves the hole to exactly where you were about to land. There's wet paint where it worked overnight, if you look.
Outlast it and it sulks.
It teases. It never makes fun of you for asking for help.
- "Mind the floor. It has opinions."Your first fall
- "Hinges. We did mention hinges."The trapdoor had a tell
- "Wet paint. That's new. Suspicious, isn't it?"The House redecorated
- "Five! The skulls are starting a club."Five deaths at one trap
- "Fine. Be that way."You outlasted it
- "First try?! The house needs to speak to its traps."A clean clear
Pictures from inside
Captures from the current development build and the earlier web prototype. Any crowd number you see in them is test data.






Frustrating on purpose. Fair on principle.
- Never an ad when you die.Ads only come once you've tapped Next at the end of a level, with a short "Ad break" label first. Nothing interrupts play.
- No lives, no waiting.Die as often as you like. The game never makes you wait to try again.
- Every trap has a tell.A hinge, a crack, a puff of dust, a click. Once you know the language, the house plays fair.
- Help is your choice.Stuck on one trap? A Help button shows up. If help costs a video, you confirm it twice. Nothing plays by itself.
- It asks before it shares.Your death spots are only sent if you say yes. Say no and you still see everyone else's skulls.
- No account.No sign-up, no name, no email. Game Center is optional and run by Apple.
Two reasons to come back down
Weekly Troll
Every Monday there's one new level for everybody. Your first run is ranked by fewest deaths, then time, on a Game Center board that shows your friends first. Use Help and the run still counts for you, just not for the board.
Pass the phone
Hand your phone to someone who thinks they'd do better. A guest doll plays a level you've cleared, and the result card puts both your skulls in one room: "Dad: 23 deaths · You: 4."